![]() Install other NewGRFs as normal using NewGRF settings. Then, select OpenGFX2 Settings in the Active NewGRF files list and select Set parameters then adjust the settings. The OpenGFX2 Settings NewGRF provides a workaround: Go to NewGRF Settings, find OpenGFX2 Settings and add to Active NewGRF files. Prior to OpenTTD 14.0 (specifically nightlies prior to or before Github commit e81313e) OpenTTD did not have a way to configure base set parameters. If you instead want for force a game or server to use OpenGFX2 graphics you can use the OpenGFX2 NewGRFs. You can freely change them and use them with any save-game, use any server, etc. These settings are local graphical changes only. These can be configured in Game Options>(Graphics)>Base graphics set>Set parameters. To set as the base graphics set, go to Game Options>(Graphics)>Base Graphics Set and select OpenGFX2 Classic (8-bit 1x zoom version) or OpenGFX2 High Def (32-bit 4x zoom version). grf file into the newgrf directory for your OpenTTD installation. It features many types of stations, mostly passenger. Install the baseset by copying opengfx2_8.tar and/or opengfx2_32ez.tar into the baseset directory for your OpenTTD installation. NewStations is a large NewGRF set created by Michael Blunck. It features far better organisation of sprites, extensive use of automated composite sprite generation (using Python of dubious quality) and is drawn and coded with extra zoom levels and 32-bit in mind. Almost all sprites have been updated or revised. OpenGFX2 is derived from OpenGFX, but extensively redrawn or revised from my original 32-bit sources. Think of it as "OpenGFX version 2", or maybe that should be "OpenGFX director's edition", "refactored OpenGFX", or perhaps "OpenGFX extra zoom" or "OpenGFX 32-bit". OpenGFX2 is a spiritual successor to OpenGFX. OpenGFX2 High Def: An enhanced base set, using 32-bit images for smoother shading at 4x zoom (256 px wide tiles) for more detail when zooming in.OpenGFX2 Classic: An original graphics-style base set, 8-bit at 1x zoom (64 px wide tiles).It is drawn in a classic 8-bit pixel art style and trys to capture the feel of the original Transport Tycoon graphics by using similar colour schemes, building and object designs, etc. Somewhat zany industries that relied on a multiplier cargo system, basically."OpenGFX2" graphics base set for OpenTTD. YETI Extended Industries & Towns: This was my main industry GRF until I found the Wannaroo set. Why bother building a road network when most vehicles don't even break 4/TPD? Squid ate FISH: Because anything that attempts to make the default ships less useless or outright replaces them is a valiant effort.ĮGRVTS & HEQS: While I basically never actually use actual road vehicles, having the occasional tramway for unimportant cargo is a very aesthetically pleasing thing to do.Ĭrates On New Vehicle Expressways Yield Outrageous Riches But Exhaust Less Toxic Smog: And this is what I'm using to replace cars. Trains appearing up to 2100, this is for someone who wants to play a long game. NUTS: This is a set of rather strange fictional trains with no grounding in reality. :p Because if you want the Spruce Moose and Time And Relative Dimensions in Space, you may as well go a little. Kaaskroket's Fictional Aircraft: Yeah, I'm that kind of player. Has a nice set of options to tick to extend things even further. Wannaroo Industries Set: Something that extends the industries a bit without being absurdly complex like FIRS. I'll take a simple anime face over wrinkly dithered lips. JapanSet3 Faces: Because gah, the OpenGFX faces are ugly. Here's what I've been using currently (and why): What do you use? Do you have a prefered set?
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